Release date: May
24, 1979 (USA)
Director: George A.
Romero
Prequel: Night of the
Living Dead
Sequel: Day of the
Dead
Screenplay: George A.
Romero
"When there's no more room in @#!*% , the dead will walk the earth...and George A. Romero will direct a sequel to Night of the Living Dead". Dawn of the Dead is drastically different from it's predecessor for many reasons. I couldn't tell you which of the two is the better one for this reason. They are both great zombie movies in their own ways. But I don't want to talk about "Night of the Living Dead" because I already did. Let's dive right into the sub-genre that won't stay dead! This is "Dawn of the Dead".
Four people try to survive inside of a shopping mall inhabited by zombies.
Many wacky hi-jinks ensue.
The film begins just like any zombie film introducing us to the situation at hand. Romero teaches newcomers what a zombie is without someone shouting exposition...almost. We are also introduced to two people who work in news and two others who work as SWAT's (or police or something like that). These four people will take the audience out of one genre, and into another...sort of. I mean, we all know what a zombie is, right? For whatever reason, the dead rise from the earth and devour the living. The living die and turn into zombies. Rinse and repeat. And this is scary! Mostly a film like this will stay within the confines of horror, but there are certain moments where "Dawn of the Dead" turns into a comedy! And it works for one main reason. The zombies serve a different purpose than they did in "Night of the Living Dead". In that film, zombies appeared at night, at cemeteries, hunting the living who needed to band together in an abandoned house or cabin, in the middle of nowhere. These ideas are very Gothic and dark and they all work. For George A. Romero a zombie movie wasn't defined by how fast the zombies ran. In fact, the focus was on everything but.
You focus on the characters and their efforts to work together and survive. You focus on the mood and setting, be it cemetery, or shopping mall. Production value is a whole different thing, and if you want a vomit inducing film then practical effects are the way to go, and we'll get to that later. But at the moment those elements are all you really need in a good zombie film. But I think that "Dawn of the Dead" took the genre one step further by having zombies serve as a statement rather than a plot device. The film explained that the reason so many zombies have congregated inside the mall is because is was their basic human instinct to do so. They all traveled to a place where they once felt happy. I think that this idea alone is what made "Dawn of the Dead" a comedy for me. And I can't really explain how even having people being eaten alive by zombies won't take comedic value away from it. If you don't really consider it as a sequel to "Night of the Living Dead", and look at it as it's own world, then you shouldn't have a problem with the differences between the two.
And the shopping mall! What a wonderful place to have all to yourself! I believe that "Dawn of the Dead" is the first to experiment with this sort of thing, because afterwards movies and games have taken this idea to other levels. But it all started in a shopping mall. Maybe the idea of having everything for the taking is capitalizing on this idea of greed, and a need to need things. I think that it's sort of a parallel to how zombies need to consume the living to stay un-dead. And that's pretty cool. I mean, if that's what Romero was going for. I might be thinking too deeply into that, but it might be something to think about.
The practical effects in "Dawn of the Dead" are amazing! They only show up mostly during the last quarter of the film, but it's totally worth the wait. And that isn't to say that the film pays off then, or that someone who doesn't appreciate practical effects isn't going to like it. You're going to like "Dawn of the Dead" if you enjoy a good zombie movie. There's surprisingly more survival aspects in this film than it's predecessor. You spend a little more time loving the characters than you do hating them, I can't complain about the actors...hell, I don't think I can complain about anything. But if I had to find something to nitpick I suppose it would have to be the lack of psychological trauma. I would have liked to see the whole shopping center, where everything's all fake and smiling, be contrasted by someone losing their grip on reality. But maybe I'm wrong, and this isn't the film for that kind of approach. And if I am wrong, then this movie is fantastic. All elements of a zombie film are done correctly and very well, the setting and characters are original, the effects are stunning, and I just love this movie so much! I could write a book about George A. Romero and why this movie is so good, but I guess now I don't have to.
8.5/10
You focus on the characters and their efforts to work together and survive. You focus on the mood and setting, be it cemetery, or shopping mall. Production value is a whole different thing, and if you want a vomit inducing film then practical effects are the way to go, and we'll get to that later. But at the moment those elements are all you really need in a good zombie film. But I think that "Dawn of the Dead" took the genre one step further by having zombies serve as a statement rather than a plot device. The film explained that the reason so many zombies have congregated inside the mall is because is was their basic human instinct to do so. They all traveled to a place where they once felt happy. I think that this idea alone is what made "Dawn of the Dead" a comedy for me. And I can't really explain how even having people being eaten alive by zombies won't take comedic value away from it. If you don't really consider it as a sequel to "Night of the Living Dead", and look at it as it's own world, then you shouldn't have a problem with the differences between the two.
And the shopping mall! What a wonderful place to have all to yourself! I believe that "Dawn of the Dead" is the first to experiment with this sort of thing, because afterwards movies and games have taken this idea to other levels. But it all started in a shopping mall. Maybe the idea of having everything for the taking is capitalizing on this idea of greed, and a need to need things. I think that it's sort of a parallel to how zombies need to consume the living to stay un-dead. And that's pretty cool. I mean, if that's what Romero was going for. I might be thinking too deeply into that, but it might be something to think about.
The practical effects in "Dawn of the Dead" are amazing! They only show up mostly during the last quarter of the film, but it's totally worth the wait. And that isn't to say that the film pays off then, or that someone who doesn't appreciate practical effects isn't going to like it. You're going to like "Dawn of the Dead" if you enjoy a good zombie movie. There's surprisingly more survival aspects in this film than it's predecessor. You spend a little more time loving the characters than you do hating them, I can't complain about the actors...hell, I don't think I can complain about anything. But if I had to find something to nitpick I suppose it would have to be the lack of psychological trauma. I would have liked to see the whole shopping center, where everything's all fake and smiling, be contrasted by someone losing their grip on reality. But maybe I'm wrong, and this isn't the film for that kind of approach. And if I am wrong, then this movie is fantastic. All elements of a zombie film are done correctly and very well, the setting and characters are original, the effects are stunning, and I just love this movie so much! I could write a book about George A. Romero and why this movie is so good, but I guess now I don't have to.
8.5/10
Watch the Trailer
Next Review - Little Miss Sunshine 2006
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